![the king of fighters 98 roster the king of fighters 98 roster](https://i.ytimg.com/vi/1tGT0TKji-0/maxresdefault.jpg)
Two play styles in the form of Advance and Extra allow for a degree of personalisation and preference in how players use their characters, whereby Advance focuses on building up a power gauge through delivering special moves that can then output ultimates, whilst Extra requires manual charging to then reach a time-limited max power that requires going on the offensive before it drains out. This is definitely the case with The King of Fighters '98, which again allows players to pick and choose their 3-fighter team, with the substitutes jumping in when one character falls. The best fighting games also retain their quality - even decades later. The best fighting games are the ones where any character can win a match, and KOF '98 fits that bill. This here original arcade edition is very fair, and has helped to keep its popularity intact. The more characters any fighting game has, the greater chance of things going pear-shaped, and that's been seen to be the case even in later versions of KOF '98, where plenty more characters were added, skewing the balance-o-meter drastically. One commendable feat by the development team is how well balanced the cast is.
![the king of fighters 98 roster the king of fighters 98 roster](https://www.fightersgeneration.com/news2021/game3/kof15/kof15-antonov-screen2.jpg)
Foregoing the previous title's plot, SNK allowed itself to pull anybody from its huge pool of characters established between KOF '94 and '97, including anyone killed off in the storyline, delivering a 38-combatant strong slugfest.
![the king of fighters 98 roster the king of fighters 98 roster](http://www.arcadequartermaster.com/kof98/win_terry.png)
Dream Match Never Ends is the Japanese version's subtitle, and a dream match KOF '98 most certainly was, and still is, for this tournament brings practically every fighter from previous instalments together into one ultimate showdown for glory.